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PC Gamer (Italian) 32
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PC Gamer IT CD 32 2-2.iso
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MECHCMDR
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Data
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Sprites
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sprites.pak
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Unnamed File 000021
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1998-04-09
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38KB
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866 lines
FITini
[Main Info]
st Name = "vulture"
ul HeapSize = 51200
ul legFileNumber = 10;
ul torsoFileNumber = 15;
ul rightArmFileNumber = 15;
ul leftArmFileNumber = 15;
[Parts]
uc NumParts = 4
st PartAbbrev = "btlr"
[SpecialInfo]
f fb_d_xlat = 2.0 //Velocity along i mech assumes at start of animation.
ul jumpAirborne = 0 //Frame at which mech leaves the ground.
ul jumpHold = 15 //Frame to hold at until mech gets back to landing altitude.
f jumpStartLandTime = 1.0 //Altitude at which to continue jump animation.
f jumpMaxDistance = 30.0 //in m Used to calculate velocity by jumpMaxDistance / 10.0(s)
f jumpGravity = 9.8 //Acceleration of gravity. Used to determine height of parabola.
f jumpStartVel = -2.0 //Startup Velocity in jump gesture.
ul r_fb_w_fb_frame = 33 //Once r_fb gesture is complete, which frames do we need fom w_fb
ul r_ff_w_ff_frame = 21 //Once r_ff gesture is complete, which frames do we need fom w_ff
ul s_fb_w_fb_frame = 33 //Once S_fb gesture is complete, which frames do we need fom w_fb
ul s_ff_w_ff_frame = 21 //Once S_ff gesture is complete, which frames do we need fom w_ff
ul walk_to_w_r_frame = 26 //If going to w_r, what frame do we transition on in walk.
ul run_to_r_w_frame = 19 //If going to r_w, what frame do we transition on in run.
[TransitionTable]
uc[810] TransitionArray =
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, //0,0 From Park to Park (NULL)
1, 2,-1,-1,-1,-1,-1,-1,-1,-1, //0,1 From Park to Stand
1, 2, 3, 4,-1,-1,-1,-1,-1,-1, //0,2 From Park to Walk
1, 2, 3, 4, 6, 7,-1,-1,-1,-1, //0,3 From Park to Run
1, 2,10, 9,-1,-1,-1,-1,-1,-1, //0,4 From Park to Reverse
1, 2, 3,11,-1,-1,-1,-1,-1,-1, //0,5 From Park to Limp
1, 2,20, 2,-1,-1,-1,-1,-1,-1, //0,6 From Park to Jump
19,15,23,-1,-1,-1,-1,-1,-1,-1, //0,7 From Park to Fall Forward
18,14,24,-1,-1,-1,-1,-1,-1,-1, //0,8 From Park to Fall Backward
//--------------------------------------------------------------------------------
1, 0,-1,-1,-1,-1,-1,-1,-1,-1, //1,0 From Stand to Park
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, //1,1 From Stand to Stand (NULL)
3, 4,-1,-1,-1,-1,-1,-1,-1,-1, //1,2 From Stand to Walk
3, 4, 6, 7,-1,-1,-1,-1,-1,-1, //1,3 From Stand to Run
10, 9,-1,-1,-1,-1,-1,-1,-1,-1, //1,4 From Stand to Reverse
3,11,-1,-1,-1,-1,-1,-1,-1,-1, //1,5 From Stand to Limp
20, 2,-1,-1,-1,-1,-1,-1,-1,-1, //1,6 From Stand to Jump
19,15,23,-1,-1,-1,-1,-1,-1,-1, //1,7 From Stand to Fall Forward
18,14,24,-1,-1,-1,-1,-1,-1,-1, //1,8 From Stand to Fall Backward
//--------------------------------------------------------------------------------
5, 2, 1, 0,-1,-1,-1,-1,-1,-1, //2,0 From Walk to Park
5, 2,-1,-1,-1,-1,-1,-1,-1,-1, //2,1 From Walk to Stand
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, //2,2 From Walk to Walk (NULL)
6, 7,-1,-1,-1,-1,-1,-1,-1,-1, //2,3 From Walk to Run
5,10, 9,-1,-1,-1,-1,-1,-1,-1, //2,4 From Walk to Reverse
11,-1,-1,-1,-1,-1,-1,-1,-1,-1, //2,5 From Walk to Limp
5, 2,20, 2,-1,-1,-1,-1,-1,-1, //2,6 From Walk to Jump
15,23,-1,-1,-1,-1,-1,-1,-1,-1, //2,7 From Walk to Fall Forward
14,24,-1,-1,-1,-1,-1,-1,-1,-1, //2,8 From Walk to Fall Backward
//--------------------------------------------------------------------------------
8, 4, 5, 2, 1, 0,-1,-1,-1,-1, //3,0 From Run to Park
8, 4, 5, 2,-1,-1,-1,-1,-1,-1, //3,1 From Run to Stand
8, 4,-1,-1,-1,-1,-1,-1,-1,-1, //3,2 From Run to Walk
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, //3,3 From Run to Run (NULL)
8, 5,10, 9,-1,-1,-1,-1,-1,-1, //3,4 From Run to Reverse
8,11,-1,-1,-1,-1,-1,-1,-1,-1, //3,5 From Run to Limp
8, 5,20, 2,-1,-1,-1,-1,-1,-1, //3,6 From Run to Jump
17,15,23,-1,-1,-1,-1,-1,-1,-1, //3,7 From Run to Fall Forward
16,14,24,-1,-1,-1,-1,-1,-1,-1, //3,8 From Run to Fall Backward
//--------------------------------------------------------------------------------
5, 2, 1, 0,-1,-1,-1,-1,-1,-1, //4,0 From Reverse to Park
5, 2,-1,-1,-1,-1,-1,-1,-1,-1, //4,1 From Reverse to Stand
5, 2, 3, 4,-1,-1,-1,-1,-1,-1, //4,2 From Reverse to Walk
5, 2, 3, 4, 6, 7,-1,-1,-1,-1, //4,3 From Reverse to Run
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, //4,4 From Reverse to Reverse (NULL)
5, 3,11,-1,-1,-1,-1,-1,-1,-1, //4,5 From Reverse to Limp
5,20, 2,-1,-1,-1,-1,-1,-1,-1, //4,6 From Reverse to Jump
5, 3,15,23,-1,-1,-1,-1,-1,-1, //4,7 From Reverse to Fall Forward
5, 3,14,24,-1,-1,-1,-1,-1,-1, //4,8 From Reverse to Fall backward
//--------------------------------------------------------------------------------
5, 2, 1, 0,-1,-1,-1,-1,-1,-1, //5,0 From Limp to Park
5, 2,-1,-1,-1,-1,-1,-1,-1,-1, //5,1 From Limp to Stand
4,-1,-1,-1,-1,-1,-1,-1,-1,-1, //5,2 From Limp to Walk
6, 7,-1,-1,-1,-1,-1,-1,-1,-1, //5,3 From Limp to Run
5,10, 9,-1,-1,-1,-1,-1,-1,-1, //5,4 From Limp to Reverse
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, //5,5 From Limp to Limp (NULL)
5, 2,20, 2,-1,-1,-1,-1,-1,-1, //5,6 From Limp to Jump
15,23,-1,-1,-1,-1,-1,-1,-1,-1, //5,7 From Limp to Fall Forward
14,24,-1,-1,-1,-1,-1,-1,-1,-1, //5,8 From Limp to Fall Backward
//--------------------------------------------------------------------------------
1, 0,-1,-1,-1,-1,-1,-1,-1,-1, //6,0 From Jump to Park
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, //6,1 From Jump to Stand (NULL)
3, 4,-1,-1,-1,-1,-1,-1,-1,-1, //6,2 From Jump to Walk
3, 4, 6, 7,-1,-1,-1,-1,-1,-1, //6,3 From Jump to Run
10, 9,-1,-1,-1,-1,-1,-1,-1,-1, //6,4 From Jump to Reverse
3,11,-1,-1,-1,-1,-1,-1,-1,-1, //6,5 From Jump to Limp
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, //6,6 From Jump to Jump (NULL)
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, //6,7 From Jump to Fall Forward
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, //6,8 From Jump to Fall Backward
//--------------------------------------------------------------------------------
21,22, 1, 0,-1,-1,-1,-1,-1,-1, //7,0 From Fall Forward to Park
21,22, 2,-1,-1,-1,-1,-1,-1,-1, //7,1 From Fall Forward to Stand
21,22, 3, 4,-1,-1,-1,-1,-1,-1, //7,2 From Fall Forward to Walk
21,22, 3, 4, 6, 7,-1,-1,-1,-1, //7,3 From Fall Forward to Run
21,22,10, 9,-1,-1,-1,-1,-1,-1, //7,4 From Fall Forward to Reverse
21,22, 3,11,-1,-1,-1,-1,-1,-1, //7,5 From Fall Forward to Limp
21,22,20, 2,-1,-1,-1,-1,-1,-1, //7,6 From Fall Forward to Jump
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, //7,7 From Fall Forward to Fall Forward (NULL)
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, //7,8 From Fall Forward to Fall Backward (NULL)
//--------------------------------------------------------------------------------
22, 1, 0,-1,-1,-1,-1,-1,-1,-1, //8,0 From Fall Backward to Park
22, 2,-1,-1,-1,-1,-1,-1,-1,-1, //8,1 From Fall Backward to Stand
22, 3, 4,-1,-1,-1,-1,-1,-1,-1, //8,2 From Fall Backward to Walk
22, 3, 4, 6, 7,-1,-1,-1,-1,-1, //8,3 From Fall Backward to Run
22,10, 9,-1,-1,-1,-1,-1,-1,-1, //8,4 From Fall Backward to Reverse
22, 3,11,-1,-1,-1,-1,-1,-1,-1, //8,5 From Fall Backward to Limp
22,20, 2,-1,-1,-1,-1,-1,-1,-1, //8,6 From Fall Backward to Jump
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, //8,7 From Fall Backward to Fall Forward
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 //8,8 From Fall Backward to Fall Backward (NULL)
[Gestures]
uc NumGestures = 26
[Gestures0]
uc State = 0 // What Gesture Number -- Park
ul NumFrames = 1 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag for Torso.
uc ArmSymmetrical = 1 // Arms are symmetrical
ul BasePacketNumber = 0 // Index into packet file for this gesture
f StartVelocity = -1999.9 // Velocity this gesture starts at
f EndVelocity = -1999.9 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build0] //this is used to build the sprite gesture
st Directory = "R:\v\s_p.90\pix\"
st MatteDir = "R:\v\s_p.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpecialFrameNum = "034" //This is used when we only have one frame for this gesture.
st SpriteGestureName = "s_p"
st SpriteOutputName = "park"
st Name = "v.1"
ul TotalFrames = 1 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures1]
uc State = 1 // What Gesture Number -- StandtoPark
ul NumFrames = 18 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
ul BasePacketNumber = 60 // Index into packet file for this gesture
f StartVelocity = -1999.9 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 0 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = 2 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build1] //this is used to build the sprite gesture
st Directory = "R:\v\s_p.90\pix\"
st MatteDir = "R:\v\s_p.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "s_p"
st Name = "v.1"
ul TotalFrames = 35 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc paletteNum = 1
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures2]
uc State = 2 // What Gesture Number -- Stand
ul NumFrames = 1 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 120 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build2] //this is used to build the sprite gesture
st Directory = "R:\v\s_p.90\pix\"
st MatteDir = "R:\v\s_p.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpecialFrameNum = "000" //This is used when we only have one frame for this gesture.
st SpriteGestureName = "s_p"
st SpriteOutputName = "stand"
st Name = "v.1"
ul TotalFrames = 1 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures3]
uc State = 3 // What Gesture Number -- StandToWamc
ul NumFrames = 9 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 180 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 12.0 // Velocity this gesture finishes at
uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build3] //this is used to build the sprite gesture
st Directory = "R:\v\s_w.90\pix\"
st MatteDir = "R:\v\s_w.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "s_w"
st Name = "v.1"
ul TotalFrames = 17 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc paletteNum = 1
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures4]
uc State = 4 // What Gesture Number -- Wamc
ul NumFrames = 28 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 240 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 12.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build4] //this is used to build the sprite gesture
st Directory = "R:\v\walk.90\pix\"
st MatteDir = "R:\v\walk.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "walk"
st Name = "v.1"
ul TotalFrames = 54 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures5]
uc State = 5 // What Gesture Number -- WamcToStand
ul NumFrames = 12 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 300 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 2 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build5] //this is used to build the sprite gesture
st Directory = "R:\v\w_s.90\pix\"
st MatteDir = "R:\v\w_s.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "w_s"
st Name = "v.1"
ul TotalFrames = 22 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
uc paletteNum = 1
ul HotSpotY = 104
[Gestures6]
uc State = 6 // What Gesture Number -- WamcToRun
ul NumFrames = 26 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 360 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 24.0 // Velocity this gesture finishes at
uc ForwardResult = 7 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build6] //this is used to build the sprite gesture
st Directory = "R:\v\w_r.90\pix\"
st MatteDir = "R:\v\w_r.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "w_r"
st Name = "v.1"
ul TotalFrames = 50 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures7]
uc State = 4 // What Gesture Number -- Run
ul NumFrames = 20 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 420 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 24.0 // Velocity this gesture starts at
f EndVelocity = 24.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build7] //this is used to build the sprite gesture
st Directory = "R:\v\run.90\pix\"
st MatteDir = "R:\v\run.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "run"
st Name = "v.1"
ul TotalFrames = 39 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
uc paletteNum = 1
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures8]
uc State = 8 // What Gesture Number -- RunToWamc
ul NumFrames = 20 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 480 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 24.0 // Velocity this gesture starts at
f EndVelocity = 12.0 // Velocity this gesture finishes at
uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build8] //this is used to build the sprite gesture
st Directory = "R:\v\r_w.90\pix\"
st MatteDir = "R:\v\r_w.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "r_w"
st Name = "v.1"
ul TotalFrames = 39 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures9]
uc State = 9 // What Gesture Number -- Reverse
ul NumFrames = 28 // Number of frames to playback
f FrameRate = -15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 240 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = -12.0 // Velocity this gesture starts at
f EndVelocity = -12.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
//DO NOT BUILD GESTURE 9 -- IT IS THE SAME AS WALK!!!
//MODIFY CODE TO MAKE THIS GO!
[Build9] //this is used to build the sprite gesture
uc NoBuild = 1 //Check for this in mksprite
st Directory = "R:\v\walk.90\pix\"
st MatteDir = "R:\v\walk.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "walk"
st Name = "v.1"
ul TotalFrames = 54 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
uc paletteNum = 1
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures10]
uc State = 10 // What Gesture Number -- StandToReverse
ul NumFrames = 12 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 300 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = -12.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = 9 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build10] //this is used to build the sprite gesture
uc NoBuild = 1
st Directory = "R:\v\w_s.90\pix\"
st MatteDir = "R:\v\w_s.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "w_s"
st Name = "v.1"
ul TotalFrames = 22 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures11]
uc State = 11 // What Gesture Number -- Limp
ul NumFrames = 30 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 540 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 3.0 // Velocity this gesture starts at
f EndVelocity = 3.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build11] //this is used to build the sprite gesture
st Directory = "R:\v\limpl.90\pix\"
st MatteDir = "R:\v\limpl.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "limpl"
st Name = "v.1"
ul TotalFrames = 59 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc paletteNum = 1
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures12]
uc State = 12 // What Gesture Number -- WamcToHitBack/Recover
ul NumFrames = 23 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 600 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 12.0 // Velocity this gesture finishes at
uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build12] //this is used to build the sprite gesture
st Directory = "R:\v\w_hb.90\pix\"
st MatteDir = "R:\v\w_hb.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "w_hb"
st Name = "v.1"
ul TotalFrames = 44 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures13]
uc State = 13 // What Gesture Number -- WamcToHitFront/Recover
ul NumFrames = 17 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 660 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 12.0 // Velocity this gesture finishes at
uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build13] //this is used to build the sprite gesture
st Directory = "R:\v\w_hf.90\pix\"
st MatteDir = "R:\v\w_hf.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "w_hf"
st Name = "v.1"
ul TotalFrames = 32 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
uc paletteNum = 1
ul HotSpotY = 104
[Gestures14]
uc State = 14 // What Gesture Number -- WamcToFallBack
ul NumFrames = 33 // Number of frames to playback
f FrameRate = 10.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 720 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build14] //this is used to build the sprite gesture
st Directory = "R:\v\w_fb.90\pix\"
st MatteDir = "R:\v\w_fb.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "w_fb"
st Name = "v.1"
ul TotalFrames = 64 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures15]
uc State = 15 // What Gesture Number -- WamcToFallForward
ul NumFrames = 21 // Number of frames to playback
f FrameRate = 10.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 780 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build15] //this is used to build the sprite gesture
st Directory = "R:\v\w_ff.90\pix\"
st MatteDir = "R:\v\w_ff.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "w_ff"
st Name = "v.1"
ul TotalFrames = 40 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc paletteNum = 1
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures16]
uc State = 16 // What Gesture Number -- RunToHit/FallBack
ul NumFrames = 19 // Number of frames to playback
f FrameRate = 10.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 840 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 15 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build16] //this is used to build the sprite gesture
st Directory = "R:\v\r_fb.90\pix\"
st MatteDir = "R:\v\r_fb.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "r_fb"
st Name = "v.1"
ul TotalFrames = 36 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures17]
uc State = 17 // What Gesture Number -- RunToHit/FallForward
ul NumFrames = 21 // Number of frames to playback
f FrameRate = 10.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 900 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 24.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build17] //this is used to build the sprite gesture
st Directory = "R:\v\r_ff.90\pix\"
st MatteDir = "R:\v\r_ff.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "r_ff"
st Name = "v.1"
ul TotalFrames = 0 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures18]
uc State = 18 // What Gesture Number -- StandToFallBack
ul NumFrames = 28 // Number of frames to playback
f FrameRate = 10.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 960 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build18] //this is used to build the sprite gesture
st Directory = "R:\v\s_fb.90\pix\"
st MatteDir = "R:\v\s_fb.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "s_fb"
st Name = "v.1"
ul TotalFrames = 55 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures19]
uc State = 19 // What Gesture Number -- StandToFallForward
ul NumFrames = 22 // Number of frames to playback
f FrameRate = 10.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 1020 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build19] //this is used to build the sprite gesture
st Directory = "R:\v\s_ff.90\pix\"
st MatteDir = "R:\v\s_ff.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "s_ff"
st Name = "v.1"
ul TotalFrames = 43 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures20]
uc State = 20 // What Gesture Number -- Jump
ul NumFrames = 41 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 1080 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build20] //this is used to build the sprite gesture
st Directory = "R:\v\jump.90\pix\"
st MatteDir = "R:\v\jump.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "jump"
st Name = "v.1"
ul TotalFrames = 80 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures21]
uc State = 21 // What Gesture Number -- RollOverfromfftofb
ul NumFrames = 26 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 1140 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build21] //this is used to build the sprite gesture
st Directory = "R:\v\ff_d.90\pix\"
st MatteDir = "R:\v\ff_d.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "ff_d"
st Name = "v.1"
ul TotalFrames = 50 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures22]
uc State = 22 // What Gesture Number -- Get Up, dammit
ul NumFrames = 34 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 1200 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 2 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build22] //this is used to build the sprite gesture
st Directory = "R:\v\d_s.90\pix\"
st MatteDir = "R:\v\d_s.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "d_s"
st Name = "v.1"
ul TotalFrames = 66 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures23]
uc State = 15 // What Gesture Number -- FallenForward
ul NumFrames = 21 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 780 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build23] //this is used to build the sprite gesture
uc NoBuild = 1
st Directory = "R:\v\w_ff.90\pix\"
st MatteDir = "R:\v\w_ff.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "w_ff"
st Name = "v.1"
ul TotalFrames = 40 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures24]
uc State = 24 // What Gesture Number -- FallenBack
ul NumFrames = 33 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 1 // symmetrical Flag.
ul BasePacketNumber = 720 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build24] //this is used to build the sprite gesture
uc NoBuild = 1
st Directory = "R:\v\w_fb.90\pix\"
st MatteDir = "R:\v\w_fb.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "w_fb"
st Name = "v.1"
ul TotalFrames = 64 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures25]
uc State = 25 // What Gesture Number -- Not A REAL Gesture!!! Armfalls
ul NumFrames = 11 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 0 // Index into packet file for this gesture
st BasePacketName = "vulture.armfalls" // Special name to use for the armfall shape file.
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build25] //this is used to build the sprite gesture
st Directory = "R:\v\armfalls.90\pix\"
st MatteDir = "R:\v\armfalls.90\mask\"
st HSDir = "R:\v\hotspots\"
st SpriteGestureName = "armfalls"
st Name = "v.1"
ul TotalFrames = 20 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
FITend